It is feature-rich and extensible for experienced developers, yet simple and instantly usable for beginners (as tested with middle and high school students with no programming experience). Unlike Eclipse and IntelliJ, it has a small footprint and is full customizable with Lua. Unlike TextMate and Sublime Text, it includes a remote debugger and a full IDE feature set. Unlike Decoda, it runs on Windows, Mac OSX, and Linux and supports various Lua versions with on-device debugging.
ZeroBrane Studio also provides several unique features: live coding for immediate feedback, Markdown formatting in comments for providing instructions with minimal context switching, and integrated interactive materials for those learning Lua or getting familiar with programming.
For those interested in game and mobile development, the IDE supports debugging for LÖVE, Corona, Moai, Gideros, Marmalade Quick, Cocos2d-x, and other engines. It also supports general Lua debugging for OpenResty/Nginx, Redis, Torch7, Wireshark, GSL-shell, Adobe Lightroom, Lapis, Moonscript, home automation, and more.
- Small, portable, open-source, and cross-platform (Windows, Mac OSX, and Linux);
- Auto-completion for functions, keywords, and custom APIs;
- Interactive console to test code snippets with local and remote execution;
- Integrated debugger (with support for local and remote debugging, including cross-platform and on-device debugging);
- Live coding with Lua, LÖVE, Gideros, Moai, Corona, GSL-Shell and other Lua engines;
- 50+ extension packages in the package repository;
- Fuzzy search for files, symbols, and library functions, function outline, and more.