Tutorial 1: Live coding in Lua
Live coding in Lua demonstrates how to use live coding with different scripts running in ZeroBrane Studio.
Tutorial 2: Löve debugging
Löve debugging demonstrates debugging and auto-complete support for Löve 2D game engine.
Tutorial 3: Live coding with Löve
Live coding with Löve tutorial demonstrates how to use live coding to change game parameters using Löve 2D scripts running in ZeroBrane Studio.
Tutorial 4: Gideros live coding
Gideros live coding demonstration by Andy Bower shows how to use live coding (Run as Scratchpad) with Gideros SDK to develop an application running on an actual device in real-time.
Tutorial 5: Moai debugging
Moai debugging tutorial demonstrates how to configure and use debugging with Moai 2D game engine by showing Stack and Watch views, remote console, updating variables, breakpoints, and stepping through the code.
Tutorial 6: Gideros debugging
Gideros debugging tutorial demonstrates how to configure and use debugging with Gideros SDK by showing Watch view, remote console, updating variables, breakpoints, and stepping through the code.
Tutorial 7: Corona debugging
Corona debugging and live coding tutorial demonstrates how to use debugging and live coding with Corona SDK by showing Stack view, updating variables, remote console, breakpoints, and using live coding to change game parameters.
Tutorial 8: Marmalade debugging
Marmalade Quick debugging tutorial demonstrates how to configure and use debugging with Marmalade Quick engine by showing Stack view, remote console, updating variables, breakpoints, and stepping through the code.

