Tutorial 1: Live coding in Lua Live coding in Lua demonstrates how to use live coding with different scripts running in ZeroBrane Studio.
Tutorial 2: LÖVE debugging LÖVE debugging demonstrates debugging and auto-complete support for LÖVE game engine.
Tutorial 3: Live coding with LÖVE Live coding with Löve tutorial demonstrates how to use live coding to change game parameters using LÖVE scripts running in ZeroBrane Studio.
Tutorial 4: Gideros live coding Gideros live coding demonstration by Andy Bower shows how to use live coding (Run as Scratchpad) with Gideros SDK to develop an application running on an actual device in real-time.
Tutorial 5: Gideros debugging Gideros debugging tutorial demonstrates how to configure and use debugging with Gideros SDK by showing Watch view, remote console, updating variables, breakpoints, and stepping through the code.
Tutorial 6: Moai debugging Moai debugging tutorial demonstrates how to configure and use debugging with Moai 2D game engine by showing Stack and Watch views, remote console, updating variables, breakpoints, and stepping through the code.
Tutorial 7: Marmalade debugging Marmalade Quick debugging tutorial demonstrates how to configure and use debugging with Marmalade Quick engine by showing Stack view, remote console, updating variables, breakpoints, and stepping through the code.
Tutorial 8: Corona debugging Corona debugging and live coding tutorial demonstrates how to use debugging and live coding with Corona SDK by showing Stack view, updating variables, remote console, breakpoints, and using live coding to change game parameters.